3D Shadows from Babylon 5 — Progress Report 1

   Back in 2016, at the end of my first year at University, I started work on 3d modelling a creature that has fascinated me since the 90’s. The Shadows, from Babylon 5.


Shadow (2)

   Now my abilities were vastly lacking at the time, being only familiar with modelling in 3ds Max, and a tiny bit of touching up in a sculpting package. As such, I ended up with a model that was simply dreadful.

   At the time, with my limited knowledge and ability, it seemed fine enough. Not the best, but fine:

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