My favourite trio of angels from Supernatural: Castiel, Michael and Lucifer.
With the new season of Supernatural started, I just had to draw a quick fanart for it. I am so delighted that Mark Pellegrino has been back since Season 12 in his role as Lucifer, for he truly is the best portrayal of Lucifer, ever! And of course, I am over the moon that Cass is back too. I don’t think I could watch Supernatural any more without Castiel in it. He is just as essential as Sam and Dean are.
I love the new Michael as well in Season 13, as played by Christian Keyes (very badass), but to me Michael will always be Jake Able. I’m still hoping to see Adam!Michael again on the show… Still hoping…
Here’s the usual animated progress GIF for this painting, from start to finish:
Continue reading “Supernatural Portraits – Castiel, Michael and Lucifer – Making of”
This is a small illustration of Cruce and Papa Roach, from Chapter 3, of Feverborn, by Karen Marie Moning.
Sadly with the final year of Uni, plus work, I only have the time for “small illustrations“, rather than the really complex scenes with multiple characters that I so love from the books.
The Making Of GIF for this piece:
Continue reading “Illustration – Fever series”
Character Sheet of my original character, Raynia Ferno.
Work in progress GIF:
Continue reading “Character Sheet – Raynia Ferno”
Back in February this year, during the 2nd semester of my 2nd year at University studying Computer Games Art, we started a module called “Creative Portfolio Development“. Ignoring the fancy title, in a nutshell this module was all about doing one project that interested us and helped develop skills in our chosen fields. The subject could be anything we wanted. Needless to say that, to date, this was my favourite module at Uni.
Wishing to be a Character artist, my project’s focus was the creation of a high quality, animation friendly game character. I have chosen the Eternal Dragon Emperor, Dariandaros from my favourite urban fantasy book series; “The Chronicles of Elantra” by Michelle Sagara, as the star of this project.
I got a bit ambitious and decided to also create a 3d environment for him in my spare time. Though I love environment art greatly, I do not feel the same passion for it as for character art, and thus, I often neglect it, even avoid it in favour of doing more character based work. I felt this was the perfect opportunity to force myself to focus on the environment as well as, the character.
Boy, was I fooling myself. I did not factor in just how extensively time-consuming my other module, “The Journeyman Project” would be. What spare time? I barely had time to even finish Dariandaros, much less work on an environment. So though the environment was started, and is about 75% finished, it never actually got finalized. Not yet, anyway.
But I digress.
As with every project I started sketching out ideas. I mainly focused on the robes of the Emperor. The style, the cut, the colour scheme. I created many variations on this to try and get a sense of what might work best for an immortal dragon Emperor.
Continue reading “The Eternal Dragon Emperor – Making of”
Back in 2016, at the end of my first year at University, I started work on 3d modelling a creature that has fascinated me since the 90’s. The Shadows, from Babylon 5.
Now my abilities were vastly lacking at the time, being only familiar with modelling in 3ds Max, and a tiny bit of touching up in a sculpting package. As such, I ended up with a model that was simply dreadful.
At the time, with my limited knowledge and ability, it seemed fine enough. Not the best, but fine:
Continue reading “Babylon 5 – Shadows – Progress Report 1”