The Eternal Dragon Emperor – Making of

Back in February this year, during the 2nd semester of my 2nd year at University studying Computer Games Art, we started a module called “Creative Portfolio Development“. Ignoring the fancy title, in a nutshell this module was all about doing one project that interested us and helped develop skills in our chosen fields. The subject could be anything we wanted. Needless to say that, to date, this was my favourite module at Uni.

Wishing to be a Character artist, my project’s focus was the creation of a high quality, animation friendly game character.  I have chosen the Eternal Dragon Emperor, Dariandaros from my favourite urban fantasy book series; “The Chronicles of Elantra” by Michelle Sagara, as the star of this project.

I got a bit ambitious and decided to also create a 3d environment for him in my spare time. Though I love environment art greatly, I do not feel the same passion for it as for character art, and thus, I often neglect it, even avoid it in favour of doing more character based work. I felt this was the perfect opportunity to force myself to focus on the environment as well as, the character.

 

Boy, was I fooling myself. I did not factor in just how extensively time-consuming my other module, “The Journeyman Project” would be. What spare time? I barely had time to even finish Dariandaros, much less work on an environment. So though the environment was started, and is about 75% finished, it never actually got finalized. Not yet, anyway.

 

But I digress.

As with every project I started sketching out ideas. I mainly focused on the robes of the Emperor. The style, the cut, the colour scheme. I created many variations on this to try and get a sense of what might work best for an immortal dragon Emperor.

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Babylon 5 – Shadows

Back in 2016, at the end of my first year at University, I started work on 3d modeling a creature that has fascinated me since the 90’s. The Shadows, from Babylon 5.

 

Shadow (2)

Now my abilities were vastly lacking at the time, being only familiar with modeling in 3ds Max, and a tiny bit of touching up in a sculpting package. As such, I ended up with a model that was —looking at it now— simply dreadful.

Continue reading “Babylon 5 – Shadows”